I don't think it would go down well in the forum either. But it's years since I spoke any so I'm very rusty. I was going to try writing this in Dutch. Wii/PSP/nDS executables use something called devkitpro. With Windows you can use Visual Studio to compile. When you want a ScummVM executable for a certain platform the source code is used to compile/build a ScummVM executable for the platform. ScummVM is wrote in a language called portable C++. So to play a game on Wii you use the ScummVM.elf along with the same game data (graphics etc.) This game data can be used on any platform. exe which are used by a particular platform, in this case Windows, and replaces it with whatever is needed for the platform that you want to run the game on.įor example the executable for Wii is. What ScummVM does is replace files like the. It's also made up of files storing graphics, sound etc. Some of these files tell the Operating System and hardware what to do. When a game is installed to a PC, and this is a bit easier to see under Windows I find, it is made up of a lot of files. Also, ScummVM can implement improvements compared to the original game executable. The advantage of ScummVM is that often it takes far less resources than emulating a PC, thus making games playable on devices on which DOSBox is far too slow (note: DOSBox is very well written, but it cannot change the fact that some devices are just too small and slow to run games via DOSBox at full speed). No (or only a little) extra work is required to support more games. etc.ĭOSBox' approach to emulate a PC has the great advantage that *any* DOS game runs on it (well, almost any at least). Exult for Ultima 7, Pentagram for Ultima 8 (and several similar project for other Ultimas) FreeCiv and FreeCol for Civilization / Colonization etc. There are many such projects out there: E.g. This can be done for *any* game, but it's a hard and tedious job each time and for many games, it is akin to completely reimplementing the game from scratch and often there are not even separate data files. You take these games, keep the data files, throw the. ![]() ![]() Many of the games we support this way are actually "dosgames", i.e. Let me explain: To add support for a given game to ScummVM, somebody has to sit down and implement dedicated support for that game into ScummVM, a long and tedious process. For your first launch, in ScummVM, click 'Add game' on the rightand choose the game (not the mod) directory. Now you can launch the game directly through the Steam library and it will track play time as normal. ![]() I cannot really answer that question with "yes" or "no" because it is based on wrong assumptions (a bit as if you ask me "do you still beat your wife" - I cannot answer yes or no, since (a) I have no wife, and (b) if I had, I wouldn't beat her. URL: Installation folder: C:Program FilesScummVM Uninstaller: C:Program FilesScummVMunins000.exe Estimated size: 34.52 MB. Rename the 'game.exe' to anything else like 'gamebackup.exe' and the 'ScummVM.exe' to 'game.exe'. Jakayang wrote:but is there any chance to make a program that does the same as scummvm but for dosgames?
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